Author Topic: The Division - Retours sur la version finale  (Read 16332 times)

mirentxu

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Re : The Division - Retours sur la version finale
« Reply #90 on: 01 April 2016, 17:16:55 »
Des posts comme celui ci il y en a eu des tonnes sur le forum beta, le souci c'est que beaucoup de points dans son post font disparaître tout intérêt à la DZ.

- Avec son point 1 globalement une fois stuff tout le monde joue rogue sans avoir peur de rien perdre, juste à faire chier les gens en attente d'extract, il y aura plus de rogues que de non rogues; les loots on s'en fou tellement; il y aurait juste un intérêt avec de meilleurs loots, et encore au final tu craft tout.

- Son point 2, bein oui c'est plus rentable de chasser des joueurs que des mobs, c'est un peu le but de la DZ aussi, autrement on irait en challenge mode.
 

- Son point 4 serait valide si les rogues n'étaient pas visible à travers les bâtiments et la carte; autrement quel intérêt

- Ses points 3, 5 et 6 sont ridicules, si les rogues peuvent à nouveau rentrer dans les checkpoint/safe zone; il sera très compliqué de les tuer avant le timer; et il leur sera plus facile d'extraire des items que sur les zones d'extractions, certains quitteront leurs équipes devant les check point pour se forcer rogue et extraire au checkpoint...

- Son point 7, pourquoi pas, mais devrait être pareil pour les non rogue.

- Son point 8 est assez juste, on identifie mal le nom des joueurs.

Sur les forums beta les réponses à ce genre de posts étaient: "GO PVE :) " "get a group"...
Le gars joue en solo et en a marre de se faire régulièrement butter, bein qu'il se stuff et joue en groupe; cela va lui faire bizarre quand les drops vont arriver.
The Division - Lvl 30 - Rang DZ 83 - Gear Score 256
Mass Effect Andromeda Apex Score 7500
Secret World Legends - Mirentxu lvl 50 - DPS IP 526 - Healer IP 135 - Tank IP 101

mirentxu

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Re : The Division - Retours sur la version finale
« Reply #91 on: 01 April 2016, 18:08:03 »
Perdu un 1/2 lvl contre un cheater, speed hack, téléportation, one shot; le gars il arrivait en speedhack il tuait 3 gars en one shot, moi il m'a tué one shot sous ulti défense,  puis une fois ses kill fait il se téléporte. J'ai repop dans une safe house je sors, one shot.
Second que je croise, mais le précédent était nul, lui il maîtrisait bien son truc.
The Division - Lvl 30 - Rang DZ 83 - Gear Score 256
Mass Effect Andromeda Apex Score 7500
Secret World Legends - Mirentxu lvl 50 - DPS IP 526 - Healer IP 135 - Tank IP 101

Vadran

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Re : The Division - Retours sur la version finale
« Reply #92 on: 01 April 2016, 22:17:00 »
j ai pris le temps d'y repondre. ya des amélioration à faire c est sur, mais cette tapette voudrait completement brider les rogues... stop cry and play !

Vadran

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Re : Re : The Division - Retours sur la version finale
« Reply #93 on: 01 April 2016, 22:31:08 »
Perdu un 1/2 lvl contre un cheater, speed hack, téléportation, one shot; le gars il arrivait en speedhack il tuait 3 gars en one shot, moi il m'a tué one shot sous ulti défense,  puis une fois ses kill fait il se téléporte. J'ai repop dans une safe house je sors, one shot.
Second que je croise, mais le précédent était nul, lui il maîtrisait bien son truc.

Comment tu peux perdre 1 / 2 lvl ? faut mourir au moins 10/15 fois pour ça :D au lancement du jeu OK mais maintenant tu perds 3/4k xp max si t es pas PK. Par contre ça fait chier de voir toujours des cheater. faut prendre un screen de son nom et aller sur leur site de report. Apres je suis pas retombé sur des cheaters ou alors discrets.

mirentxu

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Re : The Division - Retours sur la version finale
« Reply #94 on: 02 April 2016, 10:55:35 »
Je ne sais pas du tout, ais bien perdu 1/2 lvl en 2 morts.
The Division - Lvl 30 - Rang DZ 83 - Gear Score 256
Mass Effect Andromeda Apex Score 7500
Secret World Legends - Mirentxu lvl 50 - DPS IP 526 - Healer IP 135 - Tank IP 101

mirentxu

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Re : The Division - Retours sur la version finale
« Reply #95 on: 02 April 2016, 11:13:55 »
Un recap du twitch de Jeudi soir avec des images extraites de la vidéo.
http://teambrg.com/the-division/division-patch-1-1-incursions-special-report/

On va aussi faire face à des drones :)
The Division - Lvl 30 - Rang DZ 83 - Gear Score 256
Mass Effect Andromeda Apex Score 7500
Secret World Legends - Mirentxu lvl 50 - DPS IP 526 - Healer IP 135 - Tank IP 101

mirentxu

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Re : The Division - Retours sur la version finale
« Reply #96 on: 03 April 2016, 12:51:14 »
Quelques astuces, il ne parle pas des consommables, mais c'est aussi important.
https://www.youtube.com/watch?v=mEIkSMop8uo
The Division - Lvl 30 - Rang DZ 83 - Gear Score 256
Mass Effect Andromeda Apex Score 7500
Secret World Legends - Mirentxu lvl 50 - DPS IP 526 - Healer IP 135 - Tank IP 101

Sang

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Re : The Division - Retours sur la version finale
« Reply #97 on: 03 April 2016, 21:12:22 »
Tank PvP contre des glass canon qui savent jouer mais ... pas assez :)

https://www.youtube.com/watch?v=2VXMvMCXnSA

Vadran

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Re : Re : The Division - Retours sur la version finale
« Reply #98 on: 03 April 2016, 21:54:04 »
Tank PvP contre des glass canon qui savent jouer mais ... pas assez :)

https://www.youtube.com/watch?v=2VXMvMCXnSA
vraiment des craquottes en face :D

mirentxu

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Re : The Division - Retours sur la version finale
« Reply #99 on: 04 April 2016, 13:28:19 »
Nouvel exploit de la semaine pour farming credits phenix...
https://www.youtube.com/watch?v=cVDzzkQhJIg
The Division - Lvl 30 - Rang DZ 83 - Gear Score 256
Mass Effect Andromeda Apex Score 7500
Secret World Legends - Mirentxu lvl 50 - DPS IP 526 - Healer IP 135 - Tank IP 101

mirentxu

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Re : The Division - Retours sur la version finale
« Reply #100 on: 04 April 2016, 13:34:32 »
Hi agents,

You've already made a great number of awesome suggestions! In the interest of not putting down the same suggestions, please find a list of suggestions that has already been forwarded to the teams! Note: these aren't ordered by importance/likelihood of happening/section. It's just a random list.


-Aim Toggle - ADS Toggle
-Facial accessories - Hide
-Glasses to act as cosmetic items
-Speech loop in BoO (a.k.a. crying guy near crafting)
-Exiting Game when kicked because of maintenance (currently no option to exit)
-Be able to craft multiple items at the same time (particularly materials)
-More Character Customization
-Let players rebind Alt Key on PC
-Clan support
-Voice Indicator (indicator when you're using voice)
-Battle Stats
-Compare weapons without mods
-Mission scaling
-Lock Items for deconstruct/selling
-More filter possibilities
-Fast travel to Brooklyn
-Inspect other player’s gear
-Weapon skins to function as cosmetic items (not taking up space in inventory)
-Buyback option at vendor
-Preview cosmetic items in DZ, or have them not count toward DZ inventory
-Option to save outfits (cosmetic)
-Option to preview cosmetic items
-Competitive team v team mode
-Random world events to give love to lower level areas after endgame (random world bosses in low level areas for instance)
-Sound indicator when group is found with matchmaking
-Option for Class Setups (auto-equip, needing cooldown and out-of-combat qualifiers)
-Make civilians drop weapon skins
-Let weapon skins be used on multiple weapons (not single-use)
-Vote kick for matchmade groups instead of leader's discretion
-Hoodies with hoods up
-Half-face masks such as bandanas, balaclavas


Please understand that while these suggestions have been made, by no means are they guaranteed to happen, or guaranteed to happen soon.

Please continue to make suggestions here on the forums, we are looking and forwarding

Transmission end.
The Division - Lvl 30 - Rang DZ 83 - Gear Score 256
Mass Effect Andromeda Apex Score 7500
Secret World Legends - Mirentxu lvl 50 - DPS IP 526 - Healer IP 135 - Tank IP 101

mirentxu

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Re : The Division - Retours sur la version finale
« Reply #101 on: 05 April 2016, 12:03:59 »
State of the game 05/04/2016

Rewards Assignements 1.1
PVE => Crédits phénix
DZ => xp DZ
Crafting => Division Tech

Drop crédits phénix
lvl 30 1-3
lvl 31 1-4
lvl 32 2-5

Nouveaux plans lvl 31 et 32
Il y aura des nouveaux plans de crafts lvl 31 et 32

Certains plans actuels vont être migrés de la DZ à la zone PVE et les besoins en division tech seront supprimés dessus

ils vont réorganiser les rangs DZ nécessaires pour les items/plans pour que ce soit plus progressif, il y aura des choses au rang 30,40,50,.. et à des rangs plus élevés.

Au lvl 30 il y aura brackets DZ gear score 1-159 et gear score 160+ pour que les nouveaux joueurs ne se fassent pas éclatés par les autres. (pour rappel le gear score prend en compte ce que l'on a dans l'inventaire)

Ils ont parlés des cheaters, il y a beaucoup de report; après quoi ils surveillent les joueurs reportés. Beaucoup de reports ne sont que des faux report parce que les joueurs se font tuer rapidement car il y a une très grosse différence niveau matériel. Mais en effet il y a, quand ils sont repérés, ils sont ban 3jours puis ont une seconde chance; s'ils continuent ils sont définitivement exclus.

Plus tard dans la journée on devrait avoir le patch note du patch 1.1
Dans la semaine il devrait y avoir un podcast sur les incusrions, l'économie et quelques autres informations
The Division - Lvl 30 - Rang DZ 83 - Gear Score 256
Mass Effect Andromeda Apex Score 7500
Secret World Legends - Mirentxu lvl 50 - DPS IP 526 - Healer IP 135 - Tank IP 101

mirentxu

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Re : The Division - Retours sur la version finale
« Reply #102 on: 05 April 2016, 19:15:24 »
Patch Note 1.1
source: http://tomclancy-thedivision.ubi.com/game/en-GB/news/detail.aspx?c=tcm:154-245851-16&ct=tcm:148-76770-32

New Features
-Falcon Lost
-Falcon Lost is a new incursion available in the Stuyvesant area
-You must be level 30 and have completed the mission "General Assembly" to access this mission
-The encounter is balanced for 4 players with high level gear

Gear Sets
-Gear set equipment can be found by completing the most challenging activities in Manhattan
-Collecting and wearing gear sets grant powerful stat bonuses and talents
 
Different Gear Sets:
-“Tactician's Authority” – enhances electronics and support capabilities
-“Striker's Battlegear” – provide bonuses for assault capabilities
-“Sentry's Call” – enhances marksman capabilities
-“Path of the Nomad” – provides bonuses for lone wanderers

Trading
-Items dropped by enemies can be shared with other players
-Trade items by dropping them as loot from your inventory, so players in your group can pick them up
-You can only share items for during the first 2 hours after you have acquired them
-Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped

Assignments
-Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
-Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
-Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete
 
Assignments come in different categories:
-Combat
-Dark Zone
-Crafting

Dark Zone Supply Drops
-Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
-Supply drops will occur multiple times over the course the day
-The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
-These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance

Gear Score
-Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
-The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
-Other agents’ Gear Scores are displayed next to their health bars
-Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges

Group Spectator Camera
-The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
-Players can use RB/LB, R1/L1 or Q/E keys to switch between group members

New High-End Named Weapons
Added new High-End named weapons:
-Warlord: Assault Rifle
-Valkyria: Submachine gun
-(Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2

Gameplay
-Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
-Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
 
Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
-Level 30: 1-3 Phoenix Credits
-Level 31: 2-4 Phoenix Credits
-Level 32: 3-5 Phoenix Credits

Dark Zone
-The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
-Added a new Dark Zone bracket for characters with Gear Score 160+
 
Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
-Superior (Purple) items: Rank 15 instead of 30
-High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
-High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50

Crafting
-Added new level 31 and 32 High-End items Blueprints to Vendors
-Removed Division Tech requirements from some level 31 High-End Blueprints
 
Increased costs for converting crafting materials and crafting High-End items:
-10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
-15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
-10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
 
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
-Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
-Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2

User Interface
-Added gamepad deadzone calibration in settings menu (all platforms)

Bug Fixes
-Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
-Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
-Fixed a bug where players could exit the Dark Zone on East 43rd street
-Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
-Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
-Fixed an exploit where players could shoot through corners of covers
-Fixed a number of locations where NPCs could shoot through walls
-Fixed an exploit where players could ignore the fire rate of certain weapons
-Fixed some locations where players would get stuck in Queen Tunnel Camp mission
-Fixed various prop collisions so that players no longer become stuck
-Fixed a bug where the final cut scenes would unlock before the final missions were completed
-Fixed a bug where the Water Supply side mission would not activate
-Fixed an issue where the Morphine Supply side mission sometimes would not complete
-Players no longer receive too much XP for completing the Morphine Supply side mission
-The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
-Fixed some bugs where deployable skills would not activate under certain circumstances
-Fixed a bug where voice chat volume indicators would overlap in the group UI frame
-Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
-Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
-Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
-Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
-Corrected the colors for the appearance items in the Mission rewards list
-NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
-Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
-Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
-Several clipping issues have been fixed with various appearance items
-Some tooltips have been updated with more clear information
-And many more

PC specific
-Added new resolution scaling and lighting options
-Added support for reporting players on PC. Players can now type in chat /report
-Improvements to resolution detection and switching between display modes
-Fixed some issues with camera movement while using Tobii Eye Tracker
-Fixed screen look for minimap when using Tobii Eye Tracker
-Fixed several issues with Logitech peripherals
-Fixed several graphic issues due to dual monitor display
-Fixed an issue where players could move UI elements out of the visible screen area
The Division - Lvl 30 - Rang DZ 83 - Gear Score 256
Mass Effect Andromeda Apex Score 7500
Secret World Legends - Mirentxu lvl 50 - DPS IP 526 - Healer IP 135 - Tank IP 101